Glossary

Stable

Precise definitions for the terms used throughout this documentation.

Agent terminology is used loosely across the industry. These are the meanings this documentation commits to.

Agent
A system that pursues an objective by planning, acting through tools, observing results and adapting.
Artifact
A durable output of a run, carrying provenance and retention policy.
Approval
A human decision required before a declared effect may occur.
Budget
A hard ceiling on steps, time, tool calls or spend for a run.
Capability
A named grant that makes a class of tools available.
Checkpoint
A durable snapshot of run state enabling resume or fork.
Connector
A packaged integration exposing an external system as typed tools.
Effect class
The reversibility and visibility category of an action, used to decide gating.
Grader
A programmatic or rubric-based check that scores an evaluation case.
Objective
The outcome a task must achieve, stated as a result rather than a procedure.
Observation
A recorded result of an action that can revise the plan.
Policy engine
The component that evaluates every dispatch against workspace rules, outside model context.
Provenance
The record of where a fact or artifact came from and how it was produced.
Run
One execution attempt of a task.
Sandbox
An isolated, disposable environment where code executes.
Simulation
Executing a transaction against forked state to decode its effects before submission.
Step
One planned unit of work within a run.
Task
A unit of work defined by an objective, constraints and completion criteria.
Tool
A typed, executable capability the agent can invoke.
Trace
The full structured record of a run: plan, calls, observations, decisions.
Untrusted content
Data from outside the trust boundary; may inform reasoning, never grants authority.

Last updated 2026-09-16